Staff profile
Dr Frederick Woon-Bor Li
Associate Professor
BA MPhil PhD

Affiliation | Room number | Telephone |
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Associate Professor in the Department of Computer Science | MCS 1028 | +44 (0) 191 33 44299 |
Member of the Centre for Vision and Visual Cognition |
Biography
Frederick Li received both a Bachelor of Arts (Honors) in Computing Studies and a Master of Philosophy from The Hong Kong Polytechnic University, and a Ph.D. degree in Computer Graphics from City University of Hong Kong. He is currently an Associate Professor at University of Durham. Prior to the current appointment, he was an Assistant Professor at The Hong Kong Polytechnic University from 2003 to 2006, and had been the project manger of a Hong Kong Government Innovation and Technology Fund (ITF) funded project.
Frederick Li is currently an Associate Editor of Frontiers in Education (Digital Education) and an Editorial Board Member of Virtual Reality & Intelligent Hardware. He has served as an Associate Editor of International Journal of Distance Education Technologies and a Guest Editor of three of its special issues. He has also served as a Conference Co-chair of ICWL 2022, Program Co-chair of ISVC 2021, ICWL 2015/2013/2008/2007 and IDET 2008-2009. In addition, he has served as a a Poster & Demo Track Co-Chair of EDM 2022, a Workshop Co-chair of ICWL 2009 and U-Media 2009, a Publicity Co-Chair of ACM MTDL 2010 and U-Media 2010, and a Local Co-Chair of BMVC 2018.
Departmental Duties: In the department, he has served as Chair of Board of Examiners of both UG and PGT Programmes, PGT Programme Director, and Chair of Taught Postgraduate Management Committee (CS and Engineering).
External Appointment: External Examiner for a taught MSc programme in Northumbria University (2022-2026)
Research Projects
Mesh Saliency | |
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Graphics Modeling and Transmission | |
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Remote Rendering and Perceptual Quality Assessment | |
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Cloud Modeling | |
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Coloring and Beautification | |
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Student Performance Analytics | |
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Educational Technologies | |
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Papers published from supervised undergraduate projects | |
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Research interests
- Computer Graphics
- Graphics Modeling and Transmission
- Collaborative Virtual Environment
- Educational Technologies
- Augmented and Virtual Reality
- Machine Learning and Deep Learning
Esteem Indicators
- 0000: Conference Organization: Conference Co-chair of ICWL 2022, Program Co-chair of ISVC 2021, ICWL 2015/2013/2008/2007 and IDET 2008-2009. In addition, he has served as a a Poster & Demo Track Co-Chair of EDM 2022, a Workshop Co-chair of ICWL 2009 and U-Media 2009, a Publicity Co-Chair of ACM MTDL 2010 and U-Media 2010, and a Local Co-Chair of BMVC 2018.
- 0000: Journal Editorialships: Associate Editor of Frontiers in Education (Digital Education) and an Editorial Board Member of Virtual Reality & Intelligent Hardware.
Publications
Chapter in book
Conference Paper
- Vijendran, Mridula, Li, Frederick W. B. & Shum, Hubert P. H. (2023), Tackling Data Bias in Painting Classification with Style Transfer, VISAPP '23: 2023 International Conference on Computer Vision Theory and Applications. Lisbon, Portugal, SciTePress.
- Qiao, Tanqiu, Men, Qianhui, Li, Frederick W. B., Kubotani, Yoshiki, Morishima, Shigeo & Shum, Hubert P. H. (2022), Geometric Features Informed Multi-person Human-object Interaction Recognition in Videos, Lecture Notes in Computer Science 13664: Computer Vision - ECCV 2022. Tel Aviv, Israel, Springer, 474-491.
- Alsaqqaf, Amani & Li, Frederick W. B. (2022), Gamifying Experiential Learning Theory, International Conference On Web-Based Learning (ICWL 2022). Tenerife, Spain.
- Almushyti, Muna & Li, Frederick W. B. (2022), STIT: Spatio-Temporal Interaction Transformers for Human-Object Interaction Recognition in Videos, International Conference on Pattern Recognition (ICPR 2022). Montréal, Québec, IEEE.
- Yang, Bailin, Wang, Qingxu, Li, Frederick W. B., Liang, Xiaohui, Wei, Tianxiang & Zhu, Changrui (2022), Aesthetic Enhancement via Color Area and Location Awareness, in Yang, Y., Parakkat, A.D., Deng, B. & Noh, S.T. eds, The 30th Pacific Conference on Computer Graphics and Applications, Pacific Graphics 2022. Kyoto, Eurographics Association.
- Zhou, Kanglei, Cheng, Zhiyuan, Shum, Hubert P. H., Li, Frederick W. B. & Liang, Xiaohui (2021), STGAE: Spatial-Temporal Graph Auto-Encoder for Hand Motion Denoising, 2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). Bari, Italy, IEEE.
- Almushyti, Muna & Li, Frederick W. B. (2019), Recognising Human-Object Interactions Using Attention-based LSTMs, in Vidal, Franck P., Tam, Gary K. L. & Roberts, Jonathan C. eds, Computer Graphics and Visual Computing (CGVC). Bangor University, United Kingdom, Eurographics Association, 135-139.
- Wang, Xiaochuan, Wang, Kai, Yang, Bailin, Li, Frederick W.B. & Liang, Xiaohui (2019), Deep Blind Synthesized Image Quality Assessment with Contextual Multi-Level Feature Pooling, 2019 IEEE International Conference on Image Processing (ICIP). Taipei, Taiwan, IEEE, Piscataway, NJ, 435-439.
- Lin, Xianxuan, Wang, Xun, Li, Frederick W. B, Yang, Bailin, Zhang, Kaili & Wei, Tianxiang (2018), Image recoloring for home scene, ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI '18). Tokyo, Japan, ACM, New York, Article No. 29.
- Cen, Yunchi, Liang, Xiaohui, Chen, Junping, Yang, Bailin & Li, Frederick W. B. (2018), Modeling Detailed Cloud Scene from Multi-source Images, in Fu, Hongbo, Ghosh, Abhijeet & Kopf, Johannes eds, Pacific Graphics. Hong Kong, Eurographics Association, 49-52.
- Watson, Christopher, Li, Frederick W. B. & Godwin, Jamie L. (2014), No Tests Required: Comparing Traditional and Dynamic Predictors of Programming Success, in Dougherty, J. D., Nagel, Kris, Decker, Adrienne & Eiselt, Kurt eds, 45th ACM Technical Symposium on Computer Science Education (SIGCSE '14). Atlanta GA, Association for Computing Machinery (ACM), New York, 469-474.
- Watson, Christopher & Li, Frederick W. B. (2014), Failure rates in introductory programming revisited, in Cajander, Åsa, Daniels, Mats Clear, Tony & Pears, Arnold eds, 2014 conference on Innovation & technology in computer science education (ITiCSE). Uppsala, Association for Computing Machinery (ACM), New York, 39-44.
- Watson, Christopher, Li, Frederick W. B. & Godwin, Jamie L. (2013), Predicting Performance in an Introductory Programming Course by Logging and Analyzing Student Programming Behavior, 2013 IEEE 13th International Conference on Advanced Learning Technologies. Beijing, IEEE Computer Society, Piscataway, NJ, 319-323.
- Watson, Christopher, Li, Frederick W. B. & Godwin, Jamie L. (2012), BlueFix: Using Crowd-sourced Feedback to Support Programming Students in Error Diagnosis and Repair, in Popescu, Elvira, Li, Qing, Klamma, Ralf, Leung, Howard & Specht, Marcus eds, Lecture Notes in Computer Science 7558: 11th International Conference on Advances in Web-Based Learning. Sinaia, Springer-Verlag, Berlin, 228-239.
- Zheng, Qingzheng, Li, Frederick Li & Lau, Rynson (2010), Sketching-Based Skeleton Generation, 2010 3rd IEEE International Conference on Ubi-Media Computing (U-Media 2010). Jinhua, China, IEEE, Piscataway, 179-186.
- Yang, Fan, Li, Frederick & Lau, Rynson (2009), Active Contour Projection for Mesh Segmentation, IEEE Joint Conferences on Pervasive Computing (JCPC). Taipei, Taiwan, IEEE, Piscataway, 865-874.
- Li, Frederick, Lau, Rynson & Kilis, Danny (2004), GameOD: An Internet Based Game-On-Demand Framework, in Lau, Rynson & Baciu, George eds, ACM symposium on Virtual reality software and technology. Hong Kong, ACM Press, 8.
- Li, Frederick, Li, Lewis & Lau, Rynson (2004), Supporting Continuous Consistency in Multiplayer Online Games, 12th ACM International Conference on Multimedia. New York, USA, ACM, New York, 4.
Edited book
- Li, Frederick W. B., Klamma, R., Laanpere, M., Zhang, J., Manjón, B.F. & Lau, Rynson W. H. (2015). Advances in Web-Based Learning - ICWL 2015. LNCS. Springer.
Journal Article
- Almushyti, Muna & Li, Frederick W. B. (2022). Distillation of human–object interaction contexts for action recognition. Computer Animation and Virtual Worlds 33(5): e2107.
- Hu, Shanfeng, Shum, Hubert P.H., Liang, Xiaohui, Li, Frederick W.B. & Aslam, Nauman (2021). Facial reshaping operator for controllable face beautification. Expert Systems with Applications 167: 114067.
- Zhang, Zili, Li, Yunfei, Yang, Bailin, Li, Frederick W. B. & Liang, Xiaohui (2020). Target‐driven cloud evolution using position‐based fluids. Computer Animation and Virtual Worlds 31(6).
- Zhang, Zili, Ma, Yue, Li, Yunfei, Li, Frederick W. B., Shum, Hubert P. H., Yang, Bailin, Guo, Jing & Liang, Xiaohui (2020). Cumuliform Cloud Formation Control using Parameter-Predicting Convolutional Neural Network. Graphical Models 111: 101083.
- Hu, Shanfeng, Liang, Xiaohui, Shum, Hubert P.H., Li, Frederick W.B. & Aslam, Nauman (2020). Sparse Metric-based Mesh Saliency. Neurocomputing 400: 11-23.
- Hu, Shanfeng, Shum, Hubert, Aslam, Nauman, Li, Frederick W.B. & Liang, Xiaohui (2020). A Unified Deep Metric Representation for Mesh Saliency Detection and Non-rigid Shape Matching. IEEE Transactions on Multimedia 22(9): 2278-2292.
- Lin, Xianxuan, Wang, Xun, Li, Frederick W. B., Li, Jinyu, Yang, Bailin, Zhang, Kaili & Wei, Tianxiang (2020). Example-based Image Recoloring in Indoor Environment. Computer Animation and Virtual Worlds 31(2): e1917.
- Yang, Bailin, Wei, Tianxiang, Fang, Xianyong, Deng, Zhigang , Li, Frederick W. B., Ling, Yun & Wang, Xun (2019). A Color-Pair Based Approach for Accurate Color Harmony Estimation. Computer Graphics Forum 38(7): 481-490.
- Yang, Bailin, Zhang, Luhong, Li, Frederick W.B., Xiaoheng, Jiang, Zhigang, Deng, Wang, Meng & Xu, Mingliang (2019). Motion-aware Compression and Transmission of Mesh Animation Sequences. ACM Transactions on Intelligent Systems and Technology 10(3): 25.
- Wang, Xiaochuan, Liang, Xiaohui, Yang, Bailin & Li, Frederick W. B. (2019). No-reference synthetic image quality assessment with convolutional neural network and local image saliency. Computational Visual Media 5(2): 193-208.
- Yang, Bailin, Jiang, Zhaoyi, Shangguan, Jiantao, Li, Frederick W.B., Song, Chao, Guo, Yibo & Xu, Mingliang (2019). Compressed Dynamic Mesh Sequence for Progressive Streaming. Computer Animation and Virtual Worlds 30(6): e1847.
- Wang, Xiaochuan, Liang, Xiaohui, Yang, Bailin & Li, Frederick W.B. (2018). Scalable Remote Rendering using Synthesized Image Quality Assessment. IEEE Access 6: 36595-36610.
- Yang, Fan & Li, Frederick W.B. (2018). Study on student performance estimation, student progress analysis, and student potential prediction based on data mining. Computers & Education 123: 97-108.
- Zhang, Zili, Liang, Xiaohui, Yuan, Chunqiang & Li, Frederick W.B. (2017). Modeling Cumulus Cloud Scenes from High-resolution Satellite Images. Computer Graphics Forum 36(7): 229-238.
- Yang, Bailin, Wang, Xun, Li, Frederick W.B., Xie, Binbo, Liang, Xiaohui & Jiang, Zhaoyi (2016). 3D Mesh Compression and Transmission for Mobile Robotic Applications. International Journal of Advanced Robotic Systems 13: 9.
- Yang, Bailin, Li, Frederick W. B., Wang, Xun, Xu, Mingliang, Liang, Xiaohui, Jiang, Zhaoyi & Jiang, Yanhui (2016). Visual saliency guided textured model simplification. The Visual Computer 32(11): 1415-1432.
- Yang, Fan, Li, Frederick W. B. & Lau, Rynson W. H. (2014). A Fine-Grained Outcome-Based Learning Path Model. IEEE Transactions on Systems, Man, and Cybernetics: Systems 44(2): 235-245.
- Lau, Rynson W. H., Yen, Neil Y., Li, Frederick W. B. & Wah, Benjamin (2014). Recent development in multimedia e-learning technologies. World Wide Web 17(2): 189-198.
- Chan, Addison & Li, Frederick W. B. (2013). Utilizing Massive Spatiotemporal Samples for Efficient and Accurate Trajectory Prediction. IEEE Transactions on Mobile Computing 12(12): 2346-2359.
- Willcocks, Chris G. & Li, Frederick W.B. (2012). Feature-Varying Skeletonization. The Visual Computer 28(6-8): 775-785.
- Li, Frederick, Lau, Rynson, Kilis, Danny & Li, Lewis (2011). Game-On-Demand: An Online Game Engine based on Geometry Streaming. ACM Transactions on Multimedia Computing, Communications, and Applications 7(3): 19.
- Zheng, Qingzheng & Li, Frederick (2011). A Mobile Environment for Sketching-based Skeleton Generation. World Wide Web 14(3): 261-279.
- Li, Frederick, Lau, Rynson & Dharmendran, Parthiban (2010). An Adaptive Course Generation Framework. International Journal of Distance Education Technologies 8(3): 74-85.
- Li, Qing, Lau, Rynson, Leung, Elvis, Li, Frederick, Lee, Victor, Wah, Benjamin W. & Ashman, Helen (2009). Emerging Internet Technologies for E-Learning. IEEE Internet Computing 13(4): 11-17.
- Li, Frederick, Zhao, Jianmin, Lam, Beta & Lau, Rynson (2009). An Efficient Method for Simulating Flexible Connectors. Journal of Multimedia 4(2): 94-100.
- Li, Qing, Lau, Rynson, Shih, Timothy & Li, Frederick (2008). Technology Supports for Distributed and Collaborative Learning over the Internet. ACM Transactions on Internet Technology 8(2): 10.
- Yang, Bai-Lin, Li, Frederick, Pan, Zhigeng & Wang, Xun (2008). An Effective Error Resilient Packetization Scheme for Progressive Mesh Transmission over Unreliable Networks. Journal of Computer Science and Technology 23(6): 1015-1025.
- Li, Frederick, Lau, Rynson, Komura, Taku, Wang, Meng & Siu, Becky (2007). Adaptive Animation of Human Motion for e-Learning Applications. Int'l Journal of Distance Education Technologies 5(2): 74-85.
- Cheung, Gary, Lau, Rynson & Li, Frederick (2006). Efficient Rendering of Deformable Objects for Real-time Applications. Computer Animation and Virtual Worlds 17(1): 69-81.
- Li, Lewis, Li, Frederick & Lau, Rynson (2006). A Trajectory-Preserving Synchronization Method for Collaborative Visualization. IEEE Transactions on Visualization and Computer Graphics 12(5): 989-996.
- Ng, Beatrice., Lau, Rynson W. H., Si, Antonio. & Li, Frederick. (2005). Multi-server support for large scale distributed virtual environments. IEEE transactions on multimedia 7(6): 1054-1065.
- Lau, Rynson, Li, Frederick, Kunii, Tosiyasu, Guo, Baining, Zhang, Bo, Magnenat-Thalmann, Nadia, Kshirsagar, Sumedha, Thalmann, Daniel & Gutierrez, Mario (2003). Emerging Web Graphics Standards and Technologies. IEEE Computer Graphics & Applications 66-75.
- Li, Frederick., Lau, Rynson W. H. & Ng, Frederick. (2003). VSculpt a distributed virtual sculpting environment for collaborative design. IEEE transactions on multimedia 5(4): 570-580.
- Li, F. & Lau, R. (1999). Incremental polygonization of deforming NURBS surfaces. Journal of Graphics Tools 4(4): 37-50.
- Li, Frederick, Lau, Rynson & Green, Mark (1997). Interactive Rendering of Deforming NURBS Surfaces. Computer Graphics Forum 16(3): 47-56.