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COMP3567: MULTIMEDIA AND GAME DEVELOPMENT

Please ensure you check the module availability box for each module outline, as not all modules will run in each academic year. Each module description relates to the year indicated in the module availability box, and this may change from year to year, due to, for example: changing staff expertise, disciplinary developments, the requirements of external bodies and partners, and student feedback. Current modules are subject to change in light of the ongoing disruption caused by Covid-19.

Type Open
Level 3
Credits 10
Availability Available in 2023/24
Module Cap None.
Location Durham
Department Computer Science

Prerequisites

  • COMP2271 Data Science AND COMP2221 Programming Paradigms

Corequisites

  • None

Excluded Combinations of Modules

  • None

Aims

  • To introduce students to the methods and techniques of effective game development and the principles and practices of modern multimedia technologies.

Content

  • Game design and mechanics.
  • Game engine and programming.
  • Game physics and autonomous object motions.
  • Visual and audial media representations.
  • Media compression, quality optimisation and assessment.

Learning Outcomes

Subject-specific Knowledge:

  • On completion of the module, students will be able to demonstrate:
  • an understanding of the technologies used in developing different types of games.
  • an understanding of using suitable programming tools to implement games.
  • an understanding of the technologies used in representing, processing and optimizing multimedia contents.

Subject-specific Skills:

  • On completion of the module, students will be able to demonstrate:
  • an ability to apply the core principles and use specific software tools related to game design, game mechanics, game physics and multimedia contents.
  • an ability to implement, work with and reason about different types of games and multimedia contents.

Key Skills:

  • On completion of the module, students will be able to demonstrate:
  • an ability to understand and effectively communicate technical information.
  • an ability to use research and industry standard material within both existing and new scenarios.

Modes of Teaching, Learning and Assessment and how these contribute to the learning outcomes of the module

  • Lectures enable students to learn core material in the subject areas.
  • Formative and summative assessments assess the application of methods and techniques, and an understanding of core concepts.

Teaching Methods and Learning Hours

ActivityNumberFrequencyDurationTotalMonitored
lectures202 per week1 hour20 
preparation and reading80 
total100 

Summative Assessment

Component: CourseworkComponent Weighting: 100%
ElementLength / DurationElement WeightingResit Opportunity
Summative Assignment 100No

Formative Assessment

Example formative exercises are given during the course. Additional revision lectures may be arranged in the module's lecture slots in the 3rd term.

More information

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Current Students: Please contact your department.