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Digital Skills for Visual Culture Research

The module will begin with a contextualised theoretical overview of what exactly is meant by ‘the digital’, and how digital technologies breaks with early forms of technical system. Early classes will focus on core concepts in digital technology (for instance, digital objects, metadata, algorithms) and their broader social import, including how they are involved in the creation of digital experience.

  • Subsequent sessions will be more practical in orientation, focusing on training students in the use of digital techniques. Depending on the year and staff availability, these may include, but need not be limited to: digital filmmaking on a shoestring (the use of smartphones and free-to-access editing software to produce high-quality film); 3-D scanning and printing (eg., Structure from Motion (SFM) Photogrammetry, and creation, manipulation, and printing of 3D photorealistic digital scans of objects);eye-tracking software, employed to answer questions relating to viewers,  interactions with art-work; web-based picture research.
  • Throughout, development of technical and practical skills in these areas will go hand in hand with theoretical reflection on the uses of the digital, and awareness of the potential of digital methods to address research questions that cannot be answered without them.

Coordinator:  Dr Simon Ward

Further details of pre-requisites, co-requisites, aims, contact hours and assessment.